#pragma once
#include "SpriteCombined.h"
class SpriteSingleFrame;
class SpriteMultiFrame;
class SpriteStaticPercent;
class SpriteGemMark : public SpriteCombined
{
public:
	SpriteGemMark(int nLayer);
	~SpriteGemMark(void);
	bool Draw( DWORD dwCurrentTime );
	void SetPercent(float fGroup, float fIndividual){
		m_fPercentGroup=fGroup;
		m_fPercentIndividual=fIndividual;
	}
private:
	float m_fPercentGroup;
	float m_fPercentIndividual;

	SpriteSingleFrame* m_pGemMarkBK;
	SpriteStaticPercent* m_pGemMarkGroup;
	SpriteStaticPercent* m_pGemMarkIndividual;
};
